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Blt payday 2 may 2018
Blt payday 2 may 2018





blt payday 2 may 2018

Added a hook to enable users to easily edit AFSF2's blacklist via Lua.

blt payday 2 may 2018

If you encounter sound bugs (such as fire sounds not playing, or two fire-sounds playing at once), please check to make sure that you do not have other mods conflicting with AFSF2. The risk of mod conflicts is still present however, it is more likely for other mods to override AFSF2 instead of AFSF2 overriding other mods. Fixed some weapons with singlefire sounds not playing fire sounds Thanks to hinaomi for help with testing and debugging. I am investigating the issue and will create a fix when I have time. KNOWN ISSUE: Some users are reporting that WeaponLib is causing the M203 underbarrel grenade launcher (Little Friend M203 aka contraband) to lack fire sounds. Fixed a bug where looped autofire guns that were exempt from AFSF2's fix would have their default fire noise disabled anyway, resulting in the fire sound failing to play under any circumstances for those guns Added KSP-58 to the blacklist, fixing an issue where the KSP's firing noises would persist and loop indefinitely (until heist end) Please let me know if you have questions about or issues with this mod, and I'll do my best to help!

blt payday 2 may 2018

* an unhinged ferris wheel rolling towards the sea * AFSF2 may be incompatible with many overhaul mods please contact me if you would like assistance in implementing AFSF2 within your mod. I recommend that you install this mod in order to fix this issue: * Some auto-fire weapons (namely shotguns) such as the IZHMA and Grimm Shotguns, have duplicated fire sounds that are not fixed by this mod. * Some users report sound issues when simultaneously using: Auto-fire Sound Fix pjal3urb's Burstfire mod  and any mods that add auto-fire modes to single-fire weapons, like Alcat101's Luger Artillery. * Having () installed may cause the fix to apply incorrectly to certain weapons- for example, the Little Friend Underbarrel M203 grenade launcher may have no firing noise Please note that the method this code uses involves playing the single-fire noise several times instead of using the auto-fire noise at all (except in cases where the weapon has no distinct auto-fire noise, such as the Minigun, Flamethrower, or Saw such weapons can use a looped fire sound instead.) Thus, if you have custom weapon sounds, you'll probably never hear those auto-fire sounds for most weapons :(ĭrag the resultant folder `AFSF2` (NOT the folder called "`20403_Auto_Fire_Sound_Fix_(Updated)_1.81`"!)into the `mods` folder.

blt payday 2 may 2018

This lil' mod fixes an issue in the base game where two gunshot sounds play when firing one shot in auto-fire mode. A fixed version of DarKobalt and 90e's original script. According to user reports and personal experience, the original script currently causes crashes, and has not been updated since 11-10-15, over two years ago from the time of this updated mod's release.







Blt payday 2 may 2018